Renamed to robinheghan/elm-warrior. It is published under that name, and new versions come out there.
Versions published as Skinney/elm-warrior still install under that name. 15 versions of 15 come from the new location (see their notes).
Rerouted (renamed, verified). The GitHub user or repository was renamed. The tag is still there, at the new name. The Lamdera package server serves a copy recovered from https://github.com/robinheghan/elm-warrior.
What we checked: The repo moved to github.com/robinheghan/elm-warrior. Rebuilt with git archive from commit e31d20f0d74b of https://github.com/robinheghan/elm-warrior (zip prefix Skinney-elm-warrior-e31d20f/, America/Los_Angeles times): the zip is byte-identical to the one package.elm-lang.org recorded, SHA-1 2c94d034e1ed55c0eff743cf2ec5ddd2c48d8e34.
The Lamdera compiler uses this copy and prints a one-line notice saying so. elm itself fails to download this version.
Details · package.elm-lang.org's zip: https://github.com/Skinney/elm-warrior/zipball/4.0.5/
In this module you will find functions that define when a map has been won and lost. You can also define your own progression functions if you want to customize the game a bit.
A function which receives information about the current map played, and decides what the game engine should do next. The function will be called at the end of every turn.
A progression function which advances all players when one has reached an exit point. The game is lost if all players are dead.
A progression function that ends the game when only one warrior remains. Perfect for deathmatches.
Takes in a progression function and ends the game if the original progression function is undecided, and a certain number of rounds has passed.
There are three ways the course of the game can progress. We can advance certain players to the next map. If there are no maps left, the advanced players are deemed the winners. The game can be lost, also known as game over, or the map can be undecided.