An Axis3d represents an infinitely long straight line in 3D and is defined by
an origin point and direction. Axes have several uses, such as:
The global X axis.
Axis3d.x
--> Axis3d.through Point3d.origin Direction3d.xThe global Y axis.
Axis3d.y
--> Axis3d.through Point3d.origin Direction3d.yThe global Z axis.
Axis3d.z
--> Axis3d.through Point3d.origin Direction3d.zConstruct an axis through the given point, with the given direction.
exampleAxis =
Axis3d.through
(Point3d.fromCoordinates ( 1, 2, 3 ))
Direction3d.yConstruct an axis with the given directoin, through the given point. Flipped
version of through. Having both versions allow you to do different
things with partial application:
-- A list of axes in different directions all passing
-- through the same origin point
List.map (Axis3d.through point) directions
-- A list of parallel axes (all having the same
-- direction) through different points
List.map (Axis3d.withDirection direction) pointsConstruct a 3D axis lying on a sketch plane by providing a 2D axis specified in XY coordinates within the sketch plane.
axis2d =
Axis2d.through (Point2d.fromCoordinates ( 1, 3 ))
(Direction2d.fromAngle (degrees 30))
Axis3d.on SketchPlane3d.xy axis2d
--> Axis3d.through
--> (Point3d.fromCoordinates ( 1, 3, 0 ))
--> (Direction3d.fromAzimuthAndElevation
--> (degrees 30)
--> (degrees 0)
--> )
Axis3d.on SketchPlane3d.zx axis2d
--> Axis3d.through
--> (Point3d.fromCoordinates ( 3, 0, 1 ))
--> (Direction3d.fromAzimuthAndElevation
--> (degrees 0)
--> (degrees 60)
--> )Get the origin point of an axis.
Axis3d.originPoint exampleAxis
--> Point3d.fromCoordinates ( 1, 2, 3 )Get the direction of an axis.
Axis3d.direction exampleAxis
--> Direction3d.yReverse the direction of an axis while keeping the same origin point.
Axis3d.reverse exampleAxis
--> Axis3d.withDirection Direction3d.negativeY
--> (Point3d.fromCoordinates ( 1, 2, 3 ))Move an axis so that it has the given origin point but unchanged direction.
newOrigin =
Point3d.fromCoordinates ( 3, 4, 5 )
Axis3d.moveTo newOrigin exampleAxis
--> Axis3d.withDirection Direction3d.y
--> (Point3d.fromCoordinates ( 3, 4, 5 ))Rotate an axis around another axis by a given angle. The axis to rotate around is given first and the axis to rotate is given last.
Axis3d.rotateAround Axis3d.z (degrees 90) exampleAxis
--> Axis3d.withDirection Direction3d.negativeX
--> (Point3d.fromCoordinates ( -2, 1, 3 ))Translate an axis by a given displacement. Applies the given displacement to the axis' origin point and leaves the direction unchanged.
displacement =
Vector3d.fromComponents ( 3, 3, 3 )
Axis3d.translateBy displacement exampleAxis
--> Axis3d.withDirection Direction3d.y
--> (Point3d.fromCoordinates ( 4, 5, 6 ))Translate an axis in a given direction by a given distance;
Axis3d.translateIn direction distanceis equivalent to
Axis3d.translateBy
(Vector3d.withLength distance direction)Mirror an axis across a plane.
Axis3d.mirrorAcross Plane3d.xy exampleAxis
--> Axis3d.withDirection Direction3d.y
--> (Point3d.fromCoordinates ( 1, 2, -3 ))Find the orthographic projection
of an axis onto a plane. If the given axis is exactly perpendicular to the given
plane, returns Nothing.
Axis3d.projectOnto Plane3d.xy exampleAxis
--> Just
--> (Axis3d.withDirection Direction3d.y
--> (Point3d.fromCoordinates ( 1, 2, 0 ))
--> )
Axis3d.projectOnto Plane3d.xy Axis3d.z
--> NothingTake an axis defined in global coordinates, and return it expressed in local coordinates relative to a given reference frame.
localFrame =
Frame3d.atPoint
(Point3d.fromCoordinates ( 3, 3, 3 ))
Axis3d.relativeTo localFrame exampleAxis
--> Axis3d.withDirection Direction3d.y
--> (Point3d.fromCoordinates ( -2, -1, 0 ))Take an axis defined in local coordinates relative to a given reference frame, and return that axis expressed in global coordinates.
localFrame =
Frame3d.atPoint
(Point3d.fromCoordinates ( 3, 3, 3 ))
Axis3d.placeIn localFrame exampleAxis
--> Axis3d.withDirection Direction3d.y
--> (Point3d.fromCoordinates ( 4, 5, 6 ))Project an axis into a given sketch plane. Conceptually, this finds the orthographic projection of the axis onto the plane and then expresses the projected axis in 2D sketch coordinates.
This is only possible if the axis is not perpendicular to the sketch
plane; if it is perpendicular, Nothing is returned.
Axis3d.projectInto SketchPlane3d.xy exampleAxis
--> Just
--> (Axis2d.withDirection Direction2d.y
--> (Point2d.fromCoordinates ( 1, 2 ))
--> )
-- The global Y direction is the X direction of the
-- YZ plane:
Axis3d.projectInto SketchPlane3d.yz exampleAxis
--> Just
--> (Axis2d.withDirection Direction2d.x
--> (Point2d.fromCoordinates ( 2, 3 ))
--> )
Axis3d.projectInto SketchPlane3d.xz exampleAxis
--> Nothing