A Triangle3d represents a triangle in 3D space, and is defined by its
three vertices. This module contains triangle-related functionality such as:
Construct a triangle from its three vertices:
exampleTriangle =
Triangle3d.fromVertices
( Point3d.meters 1 0 0
, Point3d.meters 2 0 0
, Point3d.meters 2 1 3
)Construct a triangle from the first point, to the second, to the third:
exampleTriangle =
Triangle3d.from
(Point3d.meters 1 0 0)
(Point3d.meters 2 0 0)
(Point3d.meters 2 1 3)Useful with map3 functions such as Json.Decode.map3.
Construct a 3D triangle lying on a sketch plane by providing a 2D triangle specified in XY coordinates within the sketch plane.
Triangle3d.on SketchPlane3d.xz <|
Triangle2d.from
(Point2d.meters 1 1)
(Point2d.meters 2 1)
(Point2d.meters 1 3)
--> Triangle3d.from
--> (Point3d.meters 1 0 1)
--> (Point3d.meters 2 0 1)
--> (Point3d.meters 1 0 3)Get the vertices of a triangle.
( p1, p2, p3 ) =
Triangle3d.vertices exampleTriangle
--> p1 = Point3d.meters 1 0 0
--> p2 = Point3d.meters 2 0 0
--> p3 = Point3d.meters 2 1 3Get the edges of a triangle: from the first vertex to the second, from the second to the third, and from the third back to the first.
( e1, e2, e3 ) =
Triangle3d.edges exampleTriangle
--> e1 =
--> LineSegment3d.from
--> (Point3d.meters 1 0 0)
--> (Point3d.meters 2 0 0)
-->
--> e2 =
--> LineSegment3d.from
--> (Point3d.meters 2 0 0)
--> (Point3d.meters 2 1 3)
-->
--> e3 =
--> LineSegment3d.from
--> (Point3d.meters 2 1 3)
--> (Point3d.meters 1 0 0)Get the centroid (center of mass) of a triangle.
Triangle3d.centroid exampleTriangle
--> Point3d.meters 1.6667 0.6667 1Get the area of a triangle. This value is always positive.
Triangle3d.area exampleTriangle
--> Area.squareMeters 1.5811Attempt to find the normal direction to a triangle. The resulting direction
will be oriented such that the triangle vertices are in counterclockwise order
around it according to the right-hand rule. If the triangle is degenerate (its
three vertices are collinear), returns Nothing.
Triangle3d.normalDirection exampleTriangle
--> Just (Direction3d.yz (Angle.degrees 161.57))Get the minimal bounding box containing a given triangle.
Triangle3d.boundingBox exampleTriangle
--> BoundingBox3d.fromExtrema
--> { minX = Length.meters 1
--> , maxX = Length.meters 2
--> , minY = Length.meters 0
--> , maxY = Length.meters 1
--> , minZ = Length.meters 0
--> , maxZ = Length.meters 3
--> }Attempt to find the circumcircle of a triangle, a circle that passes through each of the triangle's vertices;
Triangle3d.circumcircle triangleis equivalent to
let
( p1, p2, p3 ) =
Triangle3d.vertices triangle
in
Circle3d.throughPoints p1 p2 p3If the triangle is degenerate (its three vertices are collinear), returns
Nothing.
Convert a triangle from one units type to another, by providing a conversion factor given as a rate of change of destination units with respect to source units.
Convert a triangle from one units type to another, by providing an 'inverse' conversion factor given as a rate of change of source units with respect to destination units.
These transformations generally behave just like the ones in the Point3d
module.
Scale a triangle about a given point by a given scale.
Rotate a triangle around a given axis by a given angle.
Translate a triangle by a given displacement.
Translate a triangle in a given direction by a given distance.
Mirror a triangle across a given plane.
Find the orthographic projection of a triangle onto a plane.
Transform each vertex of a triangle by a given function and create a new
triangle from the resulting points. Most other transformation functions can be
defined in terms of mapVertices; for example,
Triangle3d.projectOnto planeis equivalent to
Triangle3d.mapVertices (Point3d.projectOnto plane)Take a triangle defined in global coordinates, and return it expressed in local coordinates relative to a given reference frame.
Take a triangle considered to be defined in local coordinates relative to a given reference frame, and return that triangle expressed in global coordinates.
Project a triangle into a given sketch plane. Conceptually, this finds the orthographic projection of the triangle onto the plane and then expresses the projected triangle in 2D sketch coordinates.