When constructing circular or elliptical arcs, it is sometimes necessary to specify which of several possible arcs you want. For example, if you ask for a circular arc from the point (1, 0) to the point (0, 1) with a radius of 1, there are four possible solutions:
The SweptAngle type is used in these cases to specify which arc you want.
Construct a counterclockwise arc with a swept angle between 0 and 180 degrees.
Construct a clockwise arc with a swept angle between 0 and -180 degrees.
Construct a counterclockwise arc with a swept angle between 180 and 360 degrees.
Construct a clockwise arc with a swept angle between -180 and -360 degrees.
Indicate which of four possible arcs you would like to construct. Used by
Arc2d.withRadiusandEllipticalArc2d.fromEndpoints.