An AngularAcceleration represents an angular acceleration in radians per
second squared, degrees per second squared, and turns per second squared. It is
stored as a number of radians per second squared.
Note that since RadiansPerSecondSquared is defined as Rate RadiansPerSecond
Seconds (change in angular speed per unit time), you can construct an
AngularAcceleration value using Quantity.per:
angularAcceleration =
changeInAngularSpeed |> Quantity.per durationYou can also do rate-related calculations with AngularAcceleration values to
compute AngularSpeed or Duration:
changeInAngularSpeed =
angularAcceleration |> Quantity.for duration
alsoChangeInAngularSpeed =
duration |> Quantity.at angularAcceleration
duration =
changeInAngularSpeed |> Quantity.at_ angularAccelerationConstruct an angular acceleration from a number of radians per second squared.
Convert an angular acceleration to a number of radians per second squared.
Construct an angular acceleration from a number of degrees per second squared.
Convert an angular acceleration to a number of degrees per second squared.
Construct an angular acceleration from a number of turns per second squared.
Convert an angular acceleration to a number of turns per second squared.