NOTE: the latest version is 3.0.0
game flow for update function
Running - runs in normal way 60FPS
Running
Pause - game is stopped, and no Systems is running
Pause
Systems
SlowMotion { frames = 60, fps = 20 } - will run game 20FPS for next 60 frames (3s)
SlowMotion { frames = 60, fps = 20 }
Extendable Model to run inside update
same as update, but instead of Model, takes tuple, to make same output as default Elm update function
game flow for update function
Running- runs in normal way 60FPSPause- game is stopped, and noSystemsis runningSlowMotion { frames = 60, fps = 20 }- will run game 20FPS for next 60 frames (3s)