Renamed to elm-messenger/elm-regl. That is where the repository lives now. It has not been published as a package under the new name.
Versions published as linsyking/elm-regl still install under that name. 5 versions of 15 come from the new location (see their notes).
Render a triangle with three vertices and color.
Render a quad with four vertices and color.
Render a rectangle with center, size, angle and color.
Render a rectangle with left-top coordinate, size and color.
Render a circle with center, radius and color.
Render a poly with vertices, element array, primitives and color.
Render a poly with vertices and color.
Render a textbox.
Render a textbox with multiple fonts.
Render a textbox, centered.
Render a textbox with multiple fonts, centered.
Render a textbox with more options.
Full TextBox options.
Default TextBox options.
Render a texture with 4 points: left-top, right-top, right-bottom and left-bottom.
Render a texture with left-top coordinates and size.
Render a texture with 4 points: left-top, right-top, right-bottom and left-bottom, along with 4 cropped points in texture coordinate.
Render a texture with left-top coordinates and size, along with a crop rectangle in texture coordinate.
Render a texture with center, size and angle for rotation.
Render a texture with center, size and angle for rotation.
Render a texture with center, size and angle for rotation.
Render a texture with left-top coordinates and size, along with a crop rectangle in texture coordinate.
Render a texture with left-top coordinates and size.
Render a texture with 4 points: left-top, right-top, right-bottom and left-bottom, along with 4 cropped points in texture coordinate.
Render a texture with 4 points: left-top, right-top, right-bottom and left-bottom.
Render a texture with center, size and angle for rotation.
Render lines with vertices and color.
Render line strip with vertices and color.
Render a line loop with vertices and color.
Render a function curve with a function, offset, range, samples, and color.
Convert a color to a list of RGBA values.
OpenGL primitive types
Convert a primitive to a value.
Save the current FBO as a texture.
This is only an experimental feature and should be used with caution.
Clear the canvas with a color.