Lookup with multiple Keys
element, end, insert versions, elementAlter versions, remove are runtime log nsize is runtime 1toList, toStack, toKeys, foldFrom, foldFromOne, foldUntilCompleteFrom, foldUntilCompleteFromOne are runtime nConvert to a KeysSet,
⚠️ ignoring elements whose keys already exist earlier in the Stack
KeysSet.fromStack User.byHandle
(Stack.topBelow
-- ↓ won't be part of the KeysSet
{ handle = "cr", shown = "chris \\o/" }
[ { handle = "ann", shown = "Ann in stand by" }
, -- ↓ will be part of the KeysSet
{ handle = "cr", shown = "creeper" }
]
)Convert to a KeysSet,
⚠️ ignoring elements whose keys already exist earlier in the List
KeysSet.fromList User.byHandle
[ -- ↓ won't be part of the KeysSet
{ handle = "cr", shown = "chris \\o/" }
, { handle = "ann", shown = "Ann in stand by" }
, -- ↓ will be part of the KeysSet
{ handle = "cr", shown = "creeper" }
]For construction, use fromStack instead,
proving to the compiler what you already know about its (non-)emptiness
Number of elements in the KeysSet.
Runtime 1
KeysSet.one { name = "Helium", symbol = "He", atomicNumber = 2 }
|> KeysSet.size
--> 1Access the element associated with a given key.
If no element with the given key is not present, Emptiable.empty
import Emptiable exposing (Emptiable, filled)
import Typed
import Stack
import N exposing (N1)
import Keys exposing (Keys, Key)
import KeysSet exposing (KeysSet)
import Map exposing (Mapping)
import Order
import Char.Order
import String.Order
type alias Animal =
{ name : String
, kind : AnimalKind
}
type AnimalKind
= Mouse
| Cat
type alias ByName =
{ name :
Key
Animal
(Order.By
Name
(String.Order.Earlier
(Char.Order.AToZ Char.Order.LowerUpper)
)
)
String
N1
}
animals : Emptiable (KeysSet Animal ByName N1) never_
animals =
KeysSet.fromStack animalByName
(Stack.topBelow
{ name = "Tom", kind = Cat }
[ { name = "Jerry", kind = Mouse }
]
)
type Name
= Name -- not exposed
name : Mapping Animal Name String
name =
Map.tag Name .name
animalByName : Keys Animal ByName N1
animalByName =
Keys.for (\name_ -> { name = name_ })
|> Keys.by ( .name, name )
(String.Order.earlier
(Char.Order.aToZ Char.Order.lowerUpper)
)
animals |> KeysSet.element ( animalByName, .name ) "Tom" |> Emptiable.map .kind
--> filled Cat
animals |> KeysSet.element ( animalByName, .name ) "Jerry" |> Emptiable.map .kind
--> filled Mouse
animals |> KeysSet.element ( animalByName, .name ) "Spike" |> Emptiable.map .kind
--> Emptiable.emptyThe element associated with the lowest key
import Linear exposing (Direction(..))
import Emptiable exposing (Emptiable)
import N exposing (N1)
import Stack
import KeysSet exposing (KeysSet)
import Map exposing (Mapping)
import Order
import Char.Order
import String.Order
import Keys exposing (Keys, Key)
users : Emptiable (KeysSet User ByName N1) never_
users =
KeysSet.fromStack userByName
(Stack.topBelow
{ name = "Bob", age = 19, height = 1.80 }
[ { name = "Alia", age = 28, height = 1.69 }
, { name = "Chucki", age = 33, height = 1.75 }
]
)
users |> KeysSet.end ( userByName, .name ) Down
--> { name = "Alia", age = 28, height = 1.69 }
users |> KeysSet.end ( userByName, .name ) Up
--> { name = "Chucki", age = 33, height = 1.75 }
type alias User =
{ name : String
, age : Int
, height : Float
}
type alias ByName =
{ name :
Key
User
(Order.By
Name
(String.Order.Earlier
(Char.Order.AToZ Char.Order.LowerUpper)
)
)
String
N1
}
type Name
= Name -- not exposed
name : Mapping User Name String
name =
Map.tag Name .name
userByName : Keys User ByName N1
userByName =
Keys.for (\name_ -> { name = name_ })
|> Keys.by ( .name, name )
(String.Order.earlier
(Char.Order.aToZ Char.Order.lowerUpper)
)Notice how we safely avoided returning a Maybe
through the use of Emptiable ... Never
If you don't know whether the KeysSet will be empty
users
|> Emptiable.map (filled >> KeysSet.end ( userByName, .name ) Down)
--: Emptiable element PossiblyInsert a given element.
If the element you wanted to insert already has elements with a matching key (collisions),
keep the existing collision elements instead.
To replace collisions instead → insertReplacingCollisions
import BracketPair
import Emptiable
Emptiable.empty
|> KeysSet.insertIfNoCollision BracketPair.keys
{ open = 'b', closed = 'C' }
|> KeysSet.insertIfNoCollision BracketPair.keys
{ open = 'c', closed = 'A' }
|> KeysSet.insertIfNoCollision BracketPair.keys
{ open = 'c', closed = 'C' }
|> KeysSet.toList ( BracketPair.keys, .open )
--> [ { open = 'b', closed = 'C' }, { open = 'c', closed = 'A' } ]Insert a given element.
If the element you wanted to insert already has elements with a matching key (collisions),
replace all collisions.
To keep collisions instead → insertIfNoCollision
import BracketPair
import Emptiable
Emptiable.empty
|> KeysSet.insertReplacingCollisions BracketPair.keys
{ open = 'b', closed = 'C' }
|> KeysSet.insertReplacingCollisions BracketPair.keys
{ open = 'c', closed = 'A' }
|> KeysSet.insertReplacingCollisions BracketPair.keys
{ open = 'c', closed = 'C' }
|> KeysSet.toList ( BracketPair.keys, .open )
--> [ { open = 'c', closed = 'C' } ]Remove its element whose key matches the given one. If the key is not found, no changes are made
import Character
KeysSet.fromList Character.keys
[ { id = 0, char = 'A' }
, { id = 1, char = 'B' }
]
|> KeysSet.insertIfNoCollision Character.keys
{ id = 2, char = 'C' }
|> KeysSet.remove ( Character.keys, .id ) 2
|> KeysSet.toList ( Character.keys, .id )
--> [ { id = 0, char = 'A' }
--> , { id = 1, char = 'B' }
--> ]Change the element with a given key in a given way
Only actually alter the element if the result doesn't have existing elements with a matching key (collisions).
To replace collisions with the result instead → elementAlterReplacingCollisions
import Character
KeysSet.fromList Character.keys
[ { id = 0, char = 'A' }, { id = 1, char = 'B' } ]
|> KeysSet.elementAlterIfNoCollision ( Character.keys, .id )
1
(\c -> { c | char = 'C' })
-- gets changed
|> KeysSet.elementAlterIfNoCollision ( Character.keys, .id )
1
(\c -> { c | id = 0 })
-- doesn't get changed
|> KeysSet.toList ( Character.keys, .id )
--> [ { id = 0, char = 'A' }, { id = 1, char = 'C' } ]If you want to sometimes remove
or insert a new value on empty for example,
first ask for the element with the same key, then
match the Emptiable
and operate as you like
Change the element with a given key in a given way
If the result has existing elements with a matching key (collisions), replace them.
To not alter the element if there are collisions with the result instead → elementAlterIfNoCollision
import Character
KeysSet.fromList Character.keys
[ { id = 0, char = 'A' }, { id = 1, char = 'B' } ]
|> KeysSet.elementAlterIfNoCollision ( Character.keys, .id )
1
(\c -> { c | char = 'C' })
-- gets changed
|> KeysSet.elementAlterIfNoCollision ( Character.keys, .id )
1
(\c -> { c | id = 0 })
-- doesn't get changed
|> KeysSet.toList ( Character.keys, .id )
--> [ { id = 0, char = 'A' }, { id = 1, char = 'C' } ]If you want to sometimes remove
or insert a new value on empty for example,
first ask for the element with the same key, then
match the Emptiable
and operate as you like
Change each element based on its current value.
Runtime n * log n because mapped keys could be different (many other dicts/sets have runtime n)
If the keys of the mapped elements collide,
there's no promise of which element will be in the final mapped KeysSet
Try to change each element based on its current value. Often, this is called "filterMap"
Runtime n * log n just like KeysSet.map because mapped keys could be different
If the keys of the mapped elements collide,
there's no promise of which element will be in the final mapped KeysSet
{-| Keep only elements that pass a given test.
Often called "filter"
-}
when orderKey isGood =
KeysSet.fillsMap
(\element ->
if element |> isGood then
Just element
else
Nothing
)
orderKeyKeep only those elements whose keys don't appear in the given KeysSet
import Character
KeysSet.fromList Character.keys
[ { id = 0, char = 'A' }
, { id = 1, char = 'B' }
, { id = 2, char = 'c' }
, { id = 3, char = 'd' }
]
|> KeysSet.except ( Character.keys, .id )
(KeysSet.fromList Character.keys
[ { id = 2, char = 'c' }
, { id = 3, char = 'd' }
, { id = 4, char = 'e' }
, { id = 5, char = 'f' }
]
|> KeysSet.toKeys ( Character.keys, .id )
)
|> KeysSet.toList ( Character.keys, .id )
--> [ { id = 0, char = 'A' }
--> , { id = 1, char = 'B' }
--> ]Keep each element whose key also appears in a given KeysSet
Most powerful way of combining 2 KeysSets
Traverses all the keys from both KeysSets from lowest to highest,
accumulating whatever you want
for when a key appears in the
first AndOr
second KeysSet.
You will find this as "merge" in most other dictionaries/sets, except that you have the diff as a value you can reduce with instead of separate functions for "only first", "only second" and "both".
To handle the AndOr
cases, use a case..of or the helpers in elm-and-or
Most powerful way of combining 2 KeysSets
Traverses all the keys from both KeysSets from lowest to highest,
accumulating whatever you want
for when a key appears in the
first AndOr
second KeysSet.
You will find this as "merge" in most other dictionaries/sets, except that you have the diff as a value you can reduce with instead of separate functions for "only first", "only second" and "both".
To handle the AndOr
cases, use a case..of or the helpers in elm-and-or
A KeysSet sorted by the identity of one of the keys of the original set.
Runtime is O(n).
Convert to a List sorted by a given key
import Stack
import Order
import Char.Order
import String.Order
import Keys exposing (Keys, Key)
import KeysSet
nameAlphabetical : Keys.Identity String (String.Order.Earlier (Char.Order.AToZ Char.Order.LowerUpper))
nameAlphabetical =
Keys.identity
(String.Order.earlier
(Char.Order.aToZ Char.Order.lowerUpper)
)
KeysSet.fromStack nameAlphabetical
(Stack.topBelow "Bob" [ "Alice" ])
|> KeysSet.toStack ( nameAlphabetical, identity )
--> Stack.topBelow "Alice" [ "Bob" ]
KeysSet.fromStack nameAlphabetical
(Stack.topBelow "Bob" [ "Alice", "Christoph" ])
|> KeysSet.toStack ( nameAlphabetical, identity )
|> Stack.reverse
--> Stack.topBelow "Christoph" [ "Bob", "Alice" ]The cool thing is that information about (non-)emptiness is carried over to the stack
Use this to fold over its elements
import Stack
import Int.Order
import Keys exposing (Keys, Key)
import KeysSet
import Linear exposing (Direction(..))
intUp : Keys.Identity Int Int.Order.Up
intUp =
Keys.identity Int.Order.up
KeysSet.fromStack intUp
(Stack.topBelow 345 [ 234, 543 ])
|> KeysSet.toStack ( intUp, identity )
--> Stack.topBelow 234 [ 345, 543 ]
-- the type knows it's never empty
KeysSet.fromStack intUp
(Stack.topBelow 1 [ 2, 8, 16 ])
|> KeysSet.toStack ( intUp, identity )
|> Stack.fold Down (\n soFar -> soFar - n)
--> 5Convert to a List
import Stack
import Keys exposing (Keys, Key)
import KeysSet
import Char.Order
import String.Order
nameAlphabetical : Keys.Identity String (String.Order.Earlier (Char.Order.AToZ Char.Order.LowerUpper))
nameAlphabetical =
Keys.identity
(String.Order.earlier
(Char.Order.aToZ Char.Order.lowerUpper)
)
KeysSet.fromStack nameAlphabetical
(Stack.topBelow "Bob" [ "Alice" ])
|> KeysSet.toList ( nameAlphabetical, identity )
--> [ "Alice", "Bob" ]
KeysSet.fromStack nameAlphabetical
(Stack.topBelow "Bob" [ "Alice" ])
|> KeysSet.toList ( nameAlphabetical, identity )
|> List.reverse
--> [ "Bob", "Alice" ]to carry over information about (non-)emptiness → toStack
Using == on KeysSets will be slower than toList if you have more than 2 keys.
Fold over its elements from an initial accumulator value
in a given Direction
import Linear exposing (Direction(..))
import Stack
import Int.Order
import KeysSet
import Keys
KeysSet.fromStack intUp
(Stack.topBelow 234 [ 345, 543 ])
|> KeysSet.foldFrom ( intUp, identity ) [] Down (::)
--> [ 234, 345, 543]
KeysSet.fromStack intUp
(Stack.topBelow 5 [ 7, -6 ])
|> KeysSet.foldFrom ( intUp, identity ) 0 Up (+)
--> 6
intUp : Keys.Identity Int Int.Order.Up
intUp =
Keys.identity Int.Order.upFold, starting from one end element transformed to the initial accumulation value,
then reducing what's accumulated
in a given Direction
import Linear exposing (Direction(..))
import Stack
import Int.Order
import Keys
import KeysSet
KeysSet.fromStack intUp
(Stack.topBelow 234 [ 345, 543 ])
|> KeysSet.foldFromOne ( intUp, identity )
Stack.one
Up
Stack.onTopLay
--> Stack.topBelow 543 [ 345, 234 ]
intUp : Keys.Identity Int Int.Order.Up
intUp =
Keys.identity Int.Order.upfoldFrom with the ability to stop early once
a given reduce function returns a Complete value.
import Linear exposing (Direction(..))
import Stack
import Int.Order
import KeysSet
import Keys
-- from lue-bird/partial-or-complete
import PartialOrComplete exposing (PartialOrComplete(..))
KeysSet.fromList intUp [ 11, 21, 31, 41, 51 ]
-- do we have a sum >= 100?
|> KeysSet.foldUntilCompleteFrom ( intUp, identity )
0
Up
(\n sumSoFar ->
if sumSoFar >= 100 then
-- no need to sum the rest!
() |> Complete
else
sumSoFar + n |> Partial
)
|> PartialOrComplete.isComplete
--> True
intUp : Keys.Identity Int Int.Order.Up
intUp =
Keys.identity Int.Order.upfoldFromOne with the ability to stop early once
a given reduce function returns a Complete value.
import Linear exposing (Direction(..))
import Stack
import Int.Order
import KeysSet
import Keys
-- from lue-bird/partial-or-complete
import PartialOrComplete exposing (PartialOrComplete(..))
KeysSet.fromStack intUp
(Stack.topBelow 11 [ 21, 31, 41, 51 ])
-- take the last 3
|> KeysSet.foldUntilCompleteFromOne ( intUp, identity )
(\lastElement ->
{ stack = lastElement |> Stack.one
, length = 1
}
|> Partial
)
Down
(\element soFar ->
if soFar.length >= 3 then
soFar.stack |> Complete
else
{ stack = soFar.stack |> Stack.onTopLay element
, length = soFar.length + 1
}
|> Partial
)
-- if we have less than 3 elements, that's fine, too
|> PartialOrComplete.completeElseOnPartial .stack
--> Stack.topBelow 31 [ 41, 51 ]
intUp : Keys.Identity Int Int.Order.Up
intUp =
Keys.identity Int.Order.upThere are more fold variants that could be exposed if you have a need for them, namely
fold...AnyOrder which doesn't need a specific key and directionfoldNavigate which can decide for each value whether to even fold up or downOpen an issue and I'll expose them :)
🗃️ Non-empty AVL-tree-based look-up. Elements and keys can be of any type
where