A mesh contains the geometry (vertices) and the material of a 3D object. One Node can hold a multiple of meshes.
NOTE: This package supplies meshes with a "concrete" type of attribute named Vertex. The thinking here is that your application will map these into your own type depending of needs. Storing meshes with this Vertex type will mean storing a lot of redundant data and is not recommended if goal is optimization.
The "attributes" of the Mesh. Map these into the attribute your shader(s) use.
The types of meshes as you will find in elm-explorations/webgl