A material as defined in the glTF specification.
A material assigned to a Mesh contained in a Node. Use the properties/textures in the material to render it.
Material extensions are available in Extensions.
The index of the material.
AlphaMode of the material to convert to a WebGL.Settings.Setting)
The Material PBR Metallic Roughness of the material.
A material assigned to a Mesh contained in a Node. Use the properties/textures in the material to render it.
Material extensions are available in Extensions.