A Triangle3d represents a triangle in 3D space, and is defined by its three
vertices. This module contains triangle-related functionality such as:
Triangles can be constructed by passing a tuple of vertices to the Triangle3d
constructor, for example
exampleTriangle =
Triangle3d
( Point3d ( 1, 0, 0 )
, Point3d ( 2, 0, 0 )
, Point3d ( 2, 1, 3 )
)Get the edges of a triangle: from the first vertex to the second, from the second to the third, and from the third back to the first.
( e1, e2, e3 ) =
Triangle3d.edges exampleTriangle
--> e1 = LineSegment3d ( Point3d ( 1, 0, 0 ), Point3d ( 2, 0, 0 ) )
--> e2 = LineSegment3d ( Point3d ( 2, 0, 0 ), Point3d ( 2, 1, 3 ) )
--> e3 = LineSegment3d ( Point3d ( 2, 1, 3 ), Point3d ( 1, 0, 0 ) )Get the centroid (center of mass) of a triangle.
Triangle3d.centroid exampleTriangle
--> Point3d ( 1.6667, 0.6667, 1 )Get the area of a triangle. This value is always positive.
Triangle3d.area exampleTriangle
--> 1.5811Transforming a triangle is equivalent to transforming its vertices.
Scale a triangle about a given point by a given scale.
Triangle3d.scaleAbout Point3d.origin 2 exampleTriangle
--> Triangle3d
--> ( Point3d ( 2, 0, 0 )
--> , Point3d ( 4, 0, 0 )
--> , Point3d ( 4, 2, 6 )
--> )Rotate a triangle around a given axis by a given angle (in radians).
Triangle3d.rotateAround Axis3d.z (degrees 90) exampleTriangle
--> Triangle3d
--> ( Point3d ( 0, 1, 0 )
--> , Point3d ( 0, 2, 0 )
--> , Point3d ( -1, 2, 3 )
--> )Translate a triangle by a given displacement.
displacement =
Vector3d ( 2, -1, 3 )
Triangle3d.translateBy displacement exampleTriangle
--> Triangle3d
--> ( Point3d ( 3, -1, 3 )
--> , Point3d ( 4, -1, 3 )
--> , Point3d ( 4, 0, 6 )
--> )Mirror a triangle across a given plane.
Triangle3d.mirrorAcross Plane3d.yz exampleTriangle
--> Triangle3d
--> ( Point3d ( -1, 0, 0 )
--> ( Point3d ( -2, 0, 0 )
--> ( Point3d ( -2, 1, 3 )
--> )Project a triangle onto a given plane.
Triangle3d.projectOnto Plane3d.xy exampleTriangle
--> Triangle3d
--> ( Point3d ( 1, 0, 0 )
--> , Point3d ( 2, 0, 0 )
--> , Point3d ( 2, 1, 0 )
--> )
Triangle3d.projectOnto Plane3d.xz exampleTriangle
--> Triangle3d
--> ( Point3d ( 1, 0, 0 )
--> , Point3d ( 2, 0, 0 )
--> , Point3d ( 2, 0, 3 )
--> )Transform each vertex of a triangle by a given function and create a new
triangle from the resulting points. Most other transformation functions can be
defined in terms of map; for example,
Triangle.projectOnto Plane3d.xz triangleis equivalent to
Triangle.map (Point3d.projectOnto Plane3d.xz) triangleFunctions for transforming triangles between local and global coordinates in different coordinate frames.
Take a triangle defined in global coordinates, and return it expressed in local coordinates relative to a given reference frame.
localFrame =
Frame3d.at (Point3d ( 2, 1, 3 ))
Triangle3d.relativeTo localFrame exampleTriangle
--> Triangle3d
--> ( Point3d ( -1, -1, -3 )
--> , Point3d ( 0, -1, -3 )
--> , Point3d ( 0, 0, 0 )
--> )Take a triangle considered to be defined in local coordinates relative to a given reference frame, and return that triangle expressed in global coordinates.
localFrame =
Frame3d.at (Point3d ( 2, 1, 3 ))
Triangle3d.placeIn localFrame exampleTriangle
--> Triangle3d
--> ( Point3d ( 3, 1, 3 )
--> , Point3d ( 4, 1, 3 )
--> , Point3d ( 4, 2, 6 )
--> )Project a triangle into a given sketch plane. Conceptually, this projects the triangle onto the plane and then expresses the projected triangle in 2D sketch coordinates.
Triangle3d.projectInto SketchPlane3d.xy exampleTriangle
--> Triangle2d
--> ( Point2d ( 1, 0 )
--> , Point2d ( 2, 0 )
--> , Point2d ( 2, 1 )
--> )
Triangle3d.projectInto SketchPlane3d.zx exampleTriangle
--> Triangle2d
--> ( Point2d ( 0, 1 )
--> , Point2d ( 0, 2 )
--> , Point2d ( 3, 2 )
--> )Get the minimal bounding box containing a given triangle.
Triangle3d.boundingBox exampleTriangle
--> BoundingBox3d
--> { minX = 1
--> , maxX = 2
--> , minY = 0
--> , maxY = 1
--> , minZ = 0
--> , maxZ = 3
--> }
Get the vertices of a triangle.