Renamed to elm-messenger/elm-regl. That is where the repository lives now. It has not been published as a package under the new name.
Versions published as linsyking/elm-regl still install under that name. 5 versions of 15 come from the new location (see their notes).
Rerouted (renamed, verified). The GitHub user or repository was renamed. The tag is still there, at the new name. The Lamdera package server serves a copy recovered from https://github.com/elm-messenger/elm-regl.
What we checked: The repo moved to github.com/elm-messenger/elm-regl. Rebuilt with git archive from commit 54770327a5d5 of https://github.com/elm-messenger/elm-regl (zip prefix linsyking-elm-regl-e7d7195/, America/Los_Angeles times): the zip is byte-identical to the one package.elm-lang.org recorded, SHA-1 3039dc9d71f3d3734b3ef3b3a6991ec952d84a72.
The Lamdera compiler uses this copy and prints a one-line notice saying so. elm itself fails to download this version.
Details · package.elm-lang.org's zip: https://github.com/linsyking/elm-regl/zipball/1.0.0/
Elm bindings for regl.
Aims to provide a set of declarative APIs to use WebGL in Elm through regl. Users don't need to worry about the low-level implementation but can write flexible, powerful effects using shaders efficiently.

You can learn how to use Elm-regl in the following ways:
REGL.group [ REGL.crt 50 ]
[ REGL.clear (Color.rgba 1 1 1 1)
, REGL.textbox ( 0, 1050 ) 100 ("hello :)" "arial"
, REGL.quad ( 0, 0 ) ( 1920, 0 ) ( 1920 / 3, 1080 / 3 ) ( 0, 1080 ) (Color.rgba 1 0.2 0.4 1)
, REGL.group [ REGL.blur 1 ]
[ REGL.clear (Color.rgba 1 0.2 0.4 0)
, REGL.triangle ( 700, 100 ) ( 700 + 100, 100 ) ( 700 + 100, 100 / 2 ) Color.red
, REGL.triangle ( 500, 100 ) ( 500 + 100, 100 ) ( 500 + 100, 100 / 2 ) Color.green
]
, REGL.poly
[ ( 1100, 600 )
, ( 1100, 650 )
, ( 1200, 680 )
, ( 1300, 650 )
, ( 1200, 600 )
]
Color.blue
, REGL.texture ( 0, 0 ) ( 600, 0 ) ( 600, 300 ) ( 0, 300 ) "enemy"REGL.group is similar to group in Elm-Canvas.
It groups a list of Renderables into one. Renderable is a drawing command. Elm-regl provides several basic drawing commands like triangles, circles, etc.
Unlike Elm Canvas, Elm-regl provides higher flexibility for one to operate on Renderables.
First, every Effect (similar to Setting in Elm-Canvas) is a shader that could be parameterized or customized by the users.
Second, users could use Compositors, e.g.,
REGL.Compositors.imgFade "mask" t renderable1 renderable2to composite two groups of Renderables. Users also could write custom compositors through the GLSL shader language.
The corresponding JS port is open-sourced at elm-regl-js.