Renamed to elm-messenger/messenger-core. That is where the repository lives now. It has not been published as a package under the new name.
Versions published as linsyking/messenger-core still install under that name. 34 versions of 52 come from the new location (see their notes). 7 versions could not be recovered and cannot be installed.
Unavailable. Nobody can download this version any more, with elm or with the Lamdera compiler: Software Heritage has not archived the repo; no fork with tag 16.1.0 found (17 same-name repos checked); no cached copy. Use another version.
There are many assets (images) in our game, so it's important to manage them.
In elm-canvas, we have to preload all the images before the game starts.
The game will only start when all resources are loaded.
If some asset is not found, the game will panic and throw an error (alert).
After the resources are loaded, we can get those data from globaldata.sprites.
Get the texture by name.
Definition for a resource.
A list of resource definitions.
The number of sprites in the game.
Save the sprite.