Renamed to elm-messenger/messenger-core. That is where the repository lives now. It has not been published as a package under the new name.
Versions published as linsyking/messenger-core still install under that name. 34 versions of 52 come from the new location (see their notes). 7 versions could not be recovered and cannot be installed.
Unavailable. Nobody can download this version any more, with elm or with the Lamdera compiler: Software Heritage has not archived the repo; no fork with tag 16.1.0 found (17 same-name repos checked); no cached copy. Use another version.
Raw Scene is a scene without anything. Users can add whatever they like in the raw scene. It is suitable for those who want to imply their own logic and framework(instead of layer/component) or do a minimum amount of work to achieve simple tasks, like displaying Hello world.
update type sugar The update function, which is similar to that of component and layer(remember the general model) receives Environment env,UserEvent evt,data of the scene data and returns (data,List SOMMsg) and new env.
view type sugar View the raw scene. Receives the environment(which contains the globalData) and the scene data and return a renderable.
Generate a raw scene from a concrete scene.
init type sugar for scene prototypes Here you should generate the data using the initial arguments given by InitData. Receives the environment and the initData and returns the data of the scene.
init type sugar for levels Here you should describe how to generate the InitData of the scene to be passed to the prototype. Note in most of the case you may write almost all configs of the scene to be initialized here, like the place of block and the enemies. However, if you want to pass some parameters at real time inside the game to create new scene, the only pathway is through the scenemsg. This may happen if you want to load some stored information from local storage or generate the scene based on the user's input.
Compose RawSceneProtoInit with RawSceneProtoLevelInit.
init type sugar Initialize the data of the rawscene using environment and scenemsg, and return a SceneData defined by user.