A LineSegment2d is a line between two points in 2D. This module contains
functionality such as:
Line segments can be constructed by passing a tuple of start and end points to
the LineSegment2d constructor, for example
exampleLineSegment =
LineSegment2d
( Point2d ( 1, 2 )
, Point2d ( 3, 4 )
)Get the start point of a line segment.
LineSegment2d.startPoint exampleLineSegment
--> Point2d ( 1, 2 )Get the end point of a line segment.
LineSegment2d.endPoint exampleLineSegment
--> Point2d ( 3, 4 )Get the endpoints of a line segment as a tuple.
( p1, p2 ) =
LineSegment2d.endpoints lineSegmentReverse a line segment, swapping its start and end points.
LineSegment2d.reverse exampleLineSegment
--> LineSegment2d
--> ( Point2d ( 3, 4 )
--> , Point2d ( 1, 2 )
--> )Get the midpoint of a line segment.
LineSegment2d.midpoint exampleLineSegment
--> Point2d ( 2, 3 )Interpolate a line segment between its start and end points; a value of 0.0 corresponds to the start point of the line segment, a value of 0.5 corresponds to its midpoint and a value of 1.0 corresponds to its end point. Values less than 0.0 or greater than 1.0 can be used to extrapolate.
LineSegment2d.interpolate exampleLineSegment 0.25
--> Point2d ( 1.5, 2.5 )
LineSegment2d.interpolate exampleLineSegment 1.5
--> Point2d ( 4, 5 )Get the length of a line segment.
LineSegment2d.length exampleLineSegment
--> 2.8284Get the squared length of a line segment. Slightly more efficient than
length since it avoids a square root.
LineSegment2d.squaredLength exampleLineSegment
--> 8Get the direction from a line segment's start point to its end point. If the
line segment has zero length (the start and end points are the same), returns
Nothing.
LineSegment2d.direction exampleLineSegment
--> Just (Direction2d ( 0.7071, 0.7071 ))Get the direction perpendicular to a line segment, pointing to the left. If
the line segment has zero length, returns Nothing.
LineSegment2d.normalDirection exampleLineSegment
--> Just (Direction2d ( -0.7071, 0.7071 ))Get the vector from a given line segment's start point to its end point.
LineSegment2d.vector exampleLineSegment
--> Vector2d ( 2, 2 )Attempt to find the unique intersection point of two line segments. If there
is no such point (the two line segments do not touch, or they overlap), returns
Nothing.
-- 4 corners of a square
( a, b, c, d ) =
( Point2d ( 0, 0 )
, Point2d ( 1, 0 )
, Point2d ( 1, 1 )
, Point2d ( 0, 1 )
)
-- definition of some segments with those points
ab =
LineSegment2d ( a, b )
...
-- searching for intersections
LineSegment2d.intersectionPoint ab bc
--> Just (Point2d ( 1, 0 )) -- corner point b
LineSegment2d.intersectionPoint ac bd
--> Just (Point2d ( 0.5, 0.5 )) -- diagonal crossing at square center
LineSegment2d.intersectionPoint ab cd
--> Nothing -- parallel lines
LineSegment2d.intersectionPoint ab ab
--> Nothing -- collinear linesNote that if the endpoint of one line segment lies on the other line segment, numerical roundoff means that the intersection may or may not be found. If two segments have a shared endpoint (the two segments meet in something like a 'V', where the end point of one segment is the start point of the next), that point is guaranteed to be returned as the intersection point, but if two segments meet in a 'T' shape the intersection point may or may not be found.
Transforming a line segment is equivalent to transforming its start and end points and forming a new line segment between the resulting points.
Scale a line segment about the given center point by the given scale.
point =
Point2d ( 1, 1 )
LineSegment2d.scaleAbout point 2 exampleLineSegment
--> LineSegment2d
--> ( Point2d ( 1, 3 )
--> , Point2d ( 5, 7 )
--> )Rotate a line segment counterclockwise around a given center point by a given angle (in radians).
LineSegment2d.rotateAround Point2d.origin (degrees 90) exampleLineSegment
--> LineSegment2d
--> ( Point2d ( -2, 1 )
--> , Point2d ( -4, 3 )
--> )Translate a line segment by a given displacement.
displacement =
Vector2d ( 1, 2 )
LineSegment2d.translateBy displacement exampleLineSegment
--> LineSegment2d
--> ( Point2d ( 2, 4 )
--> , Point2d ( 4, 6 )
--> )Mirror a line segment across an axis.
LineSegment2d.mirrorAcross Axis2d.y exampleLineSegment
--> LineSegment2d
--> ( Point2d ( -1, 2 )
--> , Point2d ( -3, 4 )
--> )Note that the endpoints of a mirrored segment are equal to the mirrored endpoints of the original segment, but as a result the normal direction of a mirrored segment is the opposite of the mirrored normal direction of the original segment (since the normal direction is always considered to be 'to the left' of the line segment).
Project a line segment onto an axis.
LineSegment2d.projectOnto Axis2d.x exampleLineSegment
--> LineSegment2d
--> ( Point2d ( 1, 0 )
--> , Point2d ( 3, 0 )
--> )
LineSegment2d.projectOnto Axis2d.y exampleLineSegment
--> LineSegment2d
--> ( Point2d ( 0, 2 )
--> , Point2d ( 0, 4 )
--> )Transform the start and end points of a line segment by a given function
and create a new line segment from the resulting points. Most other
transformation functions can be defined in terms of map; for example,
LineSegment2d.projectOnto Axis2d.xis equivalent to
LineSegment2d.map (Point2d.projectOnto Axis2d.x)Functions for transforming line segments between local and global coordinates in different coordinate frames.
Take a line segment defined in global coordinates, and return it expressed in local coordinates relative to a given reference frame.
localFrame =
Frame2d.at (Point2d ( 1, 2 ))
LineSegment2d.relativeTo localFrame exampleLineSegment
--> LineSegment2d
--> ( Point2d ( 0, 0 )
--> , Point2d ( 2, 2 )
--> )Take a line segment considered to be defined in local coordinates relative to a given reference frame, and return that line segment expressed in global coordinates.
localFrame =
Frame2d.at (Point2d ( 1, 2 ))
LineSegment2d.placeIn localFrame exampleLineSegment
--> LineSegment2d
--> ( Point2d ( 2, 4 )
--> , Point2d ( 4, 6 )
--> )Take a line segment defined in 2D coordinates within a particular sketch plane and return the corresponding line segment in 3D.
LineSegment2d.placeOnto SketchPlane3d.yz exampleLineSegment
--> LineSegment3d
--> ( Point3d ( 0, 1, 2 )
--> , Point3d ( 0, 3, 4 )
--> )Get the minimal bounding box containing a given line segment.
LineSegment2d.boundingBox exampleLineSegment
--> BoundingBox2d
--> { minX = 1
--> , maxX = 3
--> , minY = 2
--> , maxY = 4
--> }
Construct a line segment collinear with the given axis, with its endpoints at the given distances from the axis' origin point.