A Plane3d is an infinite flat plane in 3D. It is defined by an origin point
and normal direction and is useful for several operations including:
Planes can by constructed by passing a record with originPoint and
normalDirection fields to the Plane3d constructor, for example:
plane =
Plane3d
{ originPoint = Point3d ( 2, 1, 3 )
, normalDirection = Direction3d.y
}The global YZ plane, centered at the origin with a normal in the positive X direction.
Plane3d.yz
--> Plane3d
--> { originPoint = Point3d.origin
--> , normalDirection = Direction3d.x
--> }The global ZX plane, centered at the origin with a normal in the positive Y direction.
Plane3d.zx
--> Plane3d
--> { originPoint = Point3d.origin
--> , normalDirection = Direction3d.y
--> }Attempt to construct a plane passing through the three given points. The
origin point of the resulting plane will be equal to the first given point, and
the normal direction will be such that the three given points are in
counterclockwise order around it according to the right-hand rule. If the three
given points are collinear, returns Nothing.
Plane3d.throughPoints
(Point3d ( 2, 0, 0 ))
(Point3d ( 3, 0, 0 ))
(Point3d ( 4, 1, 1 ))
--> Just
--> (Plane3d
--> { originPoint = Point3d ( 2, 0, 0 )
--> , normalDirection = Direction3d ( 0, -0.7071, 0.7071 )
--> }
--> )
Plane3d.throughPoints
(Point3d ( 2, 0, 0 ))
(Point3d ( 3, 0, 0 ))
(Point3d ( 4, 0, 0 ))
--> NothingGet the origin point of a plane.
Plane3d.originPoint Plane3d.xy
--> Point3d.originGet the normal direction of a plane.
Plane3d.normalDirection Plane3d.xy
--> Direction3d.zConstruct an axis from the origin point and normal direction of a plane.
Plane3d.normalAxis Plane3d.zx
--> Axis3d.yConstruct a SketchPlane3d from the given plane. The origin of the sketch plane will be the origin point of the given plane. The X and Y basis directions of the sketch plane
but are otherwise arbitrary. For example, in the current implementation,
Plane3d.sketchPlane Plane3d.xy
--> SketchPlane3d
--> { originPoint = Point3d.origin
--> , xDirection = Direction3d ( 0, -1, 0 )
--> , yDirection = Direction3d ( 1, 0, 0 )
--> }which is coplanar with and has the same origin point as SketchPlane3d.xy,
but is not equal to it as might be expected.
As a result, this function is only useful if the exact X and Y basis directions
of the resulting sketch plane are not important; if they are, you will need to
construct those directions explicitly and directly construct a new
SketchPlane3d from them.
Shift a plane in its own normal direction by the given (signed) distance.
Plane3d.offsetBy 1.0 Plane3d.zx
--> Plane3d
--> { originPoint = Point3d ( 0, 1, 0 )
--> , normalDirection = Direction3d.y
--> }
Plane3d.offsetBy -2.0 Plane3d.xy
--> Plane3d
--> { originPoint = Point3d ( 0, 0, -2 )
--> , normalDirection = Direction3d.z
--> }Reverse a plane's normal direction while leaving its origin point unchanged.
Plane3d.flip Plane3d.xy
--> Plane3d
--> { originPoint = Point3d.origin
--> , normalDirection = Direction3d ( 0, 0, -1 )
--> }Rotate a plane around an axis by a given angle.
Plane3d.rotateAround Axis3d.y (degrees 90) Plane3d.xy
--> Plane3d.yzTranslate a plane by a given displacement. Applies the given displacement to the plane's origin point and leaves its normal direction unchanged.
plane =
Plane3d
{ originPoint = Point3d ( 1, 1, 1 )
, normalDirection = Direction3d.z
}
displacement =
Vector3d ( 1, 2, 3 )
Plane3d.translateBy displacement plane
--> Plane3d
--> { originPoint = Point3d ( 2, 3, 4 )
--> , normalDirection = Direction3d.z
--> }Move a plane so that it has the given origin point but unchanged normal direction.
newOrigin =
Point3d ( 1, 2, 3 )
Plane3d.moveTo newOrigin Plane3d.xy
--> Plane3d
--> { originPoint = Point3d ( 1, 2, 3 )
--> , normalDirection = Direction3d.z
--> }Mirror one plane across another. The plane to mirror across is given first and the plane to mirror is given second.
plane =
Plane3d
{ originPoint = Point3d ( 1, 2, 3 )
, normalDirection = Direction3d.z
}
Plane3d.mirrorAcross Plane3d.xy plane
--> Plane3d
--> { originPoint = Point3d ( 1, 2, -3 )
--> , normalDirection = Direction3d ( 0, 0, -1 )
--> }Take a plane defined in global coordinates, and return it expressed in local coordinates relative to a given reference frame.
referenceFrame =
Frame3d.at (Point3d ( 1, 1, 1 ))
plane =
Plane3d
{ originPoint = Point3d ( 0, 0, 2 )
, normalDirection = Direction3d.z
}
Plane3d.relativeTo referenceFrame plane
--> Plane3d
--> { originPoint = Point3d ( -1, -1, 1 )
--> , normalDirection = Direction3d.z
--> }Take a plane defined in local coordinates relative to a given reference frame, and return that plane expressed in global coordinates.
referenceFrame =
Frame3d.at (Point3d ( 1, 1, 1 ))
plane =
Plane3d
{ originPoint = Point3d ( 1, 2, 3 )
, normalDirection = Direction3d.z
}
Plane3d.placeIn referenceFrame plane
--> Plane3d
--> { originPoint = Point3d ( 2, 3, 4 )
--> , normalDirection = Direction3d.z
--> }
The global XY plane, centered at the origin with a normal in the positive Z direction.