glTF supports articulated and skinned animation via key frame animations of nodes' transforms.
An animated bone used for skeletal/skinned animation
The animated Transforms of a Node separated into TRS properties.
NOTE: Scale and weights are not supported at this point.
With the Animations received from a Gltf.QueryResult this will give you AnimatedProperties to transform your nodes at a point in time.
With the Animations received from a Gltf.QueryResult and a Skin this will give you AnimatedBones that can be used to deform a mesh at a point in time.
The user-defined name of the animation
A keyframe animation